Mallory Neely House



Kill A Player

Kill * = 100 first? @player is a re-written script for and on an answering machine. A fragmented portrait of a demon dialer, and a textual interface reality moving through inner monologues, data-events, "rooms" and "places". A travelogue inheriting brainy introverts, drunk on culture (high and pop), where zigamorphs date in a Unicode. Told in the present tense by a firsterson character which mutates relentlessly to another @player. As the story progresses, bestiary creatures, demons and dragons seem to hold a conference with bots and borgs, and dump dialogs fill the memory of the answering machine in all the time of absence into zero-time.This internet based script was produced for "intermedium 2 X or 0: Identities in the 21st century".

Format: Script and temporary Website
Year: Written and designed 2002
Format: Director Application,
Year: Designed and programmed 2003

Webpublication / Internetlounge:
Festival: "intermedium 2"
22nd – 28th March 2002
ZKM Karlsruhe, Germany